An Investigator’s Field Manual for Lovecraft's Untold Stories

StixUngodlyLUS

BepInEx 5 (x86) · Directors v1.0.0 · Graphics v1.1.0 · by StixsworldHD (StixsmasterHD4k)

Chapter IV — The Grimoires

Config Files & In-Game Panels

Every dial in both plugins lives in two places at once: a heavily documented config file on disk, and a live in-game panel. Change either — they are the same book. This chapter is the librarian's tour: where the grimoires are shelved, how to write in them safely, and how the two panels share one game.

Where the config files live

Both plugins follow the BepInEx convention: configs are generated on the first launch with the plugin installed, into BepInEx\config\. After Chapters I–III your folder holds exactly three files:

BepInEx\config\
├── BepInEx.cfg                              ← the loader's own settings — leave as-is
├── stixsworldhd.lus.ungodlydirectors.cfg    ← Directors: 79 settings, 10 sections (≈25 KB)
└── stixsworldhd.lus.ungodlygraphics.cfg     ← Graphics: 61 settings, 10 sections (≈29 KB)
Windows Explorer showing BepInEx config folder with BepInEx.cfg and the two Stix mod config files
The three config files. BepInEx\config\ after one launch with both mods installed: BepInEx.cfg, stixsworldhd.lus.ungodlydirectors.cfg (≈25 KB) and stixsworldhd.lus.ungodlygraphics.cfg (≈29 KB).

Reading and editing the grimoires

The files are plain text — Notepad is enough. Every single setting is written the same way: its current value, its Min / Max bounds, and a GAMEPLAY: line describing the real in-game effect in plain English. You never have to guess what a number does.

The two panels, side by side

Panel behaviour at a glance
DirectorsGraphics
Toggle keyF1F2 — deliberately chosen so it can never collide with F1
Rebind howToggle Key entry in stixsworldhd.lus.ungodlydirectors.cfgToggle Key in the cfg, or right on the General tab: click the key button, press any key, Esc cancels
TabsAI Director / Fairness / Generation / Loot / Difficulty / DDA / StatusGeneral / Display / Camera / SF Lighting / Ambient & Fog / Dyn Lights / Post FX / Particles / Presets / Status
Apply timingDamage / difficulty / DDA / fairness / generation: instant. Monster body stats: all new spawns instantly; Re-apply To Live Monsters pushes them onto the current roomEverything instant, live, mid-run
Pause while openDefault ONDefault ON — turn OFF to watch fog and grain in motion while you walk
SavingSave Config writes to disk on demand; closing the panel auto-saves. Sliders also show value + allowed range + a plain-English explanation, on both panels.
Reset optionsReset This Tab per tabRestore ALL Defaults, or the Pure Vanilla preset
Master Enable OFFEvery director goes dormant instantly — safe mid-runEvery visual change instantly rolled back to 100% vanilla — safe mid-run, mid-fight, mid-anything
GUI extrasStatus tab: live telemetry — tracked monsters, attack slots in use, DDA intensity bar and multipliersGUI Scale 0.75–1.60 for high-DPI or couch distance; Status tab: FPS/frame-time, map pixel sizes, fog state, vignette ownership, patch count and more
StixUngodlyLUSDirectors v1.0.0 in-game panel open over the main menu, showing the AI Director tab with Master switches and Regular monsters sliders
Directors panel — F1. StixUngodlyLUSDirectors v1.0.0 on F1: tabs for AI Director, Fairness, Generation, Loot, Difficulty, DDA and Status. Every slider prints its range and a plain-English gameplay explanation.
StixUngodlyLUSGraphics v1.1.0 in-game panel open over the main menu, showing the General tab with Master Enable, Verbose Logging and GUI options
Graphics panel — F2. StixUngodlyLUSGraphics v1.1.0 on F2: ten tabs from Display to Presets. The toggle key can be rebound right on this General tab.

Running both mods together

They were built for it — the Graphics README calls itself the companion to Directors, and the pairing is verified, not hoped-for:

Verbose Logging (both plugins)

Each General tab carries a Verbose Logging switch. It is purely diagnostic: ON prints every enforcement action — Directors: spawn buffs, elite rolls, DDA moves, pack clones, seed choices; Graphics: SF quality writes, ambient recolours, particle scaling, camera hooks — to the BepInEx console and BepInEx\LogOutput.log. Handy for tuning, spammy for normal play. Leave it OFF unless you are investigating something.